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Games

Mobile Games

  • Preview image Octapool
    I originally prototyped this iPhone game as part of a feasibility study at the Scottish Centre for Enabling Technologists, and was later contracted directly by Aarcee Ltd. to complete the project. It is a unique pool game, implemented in Objective C using the Cocos2d engine. I am responsible for all programming and artwork..

    App website |  Octapool website
     

PC Games

  • Preview image Spaceport
    "Spaceport" was a working demo created as part of Dare To Be Digital 2006, by a team of 6 of us, in 10 weeks (full time). I was responsible for developing a bespoke gameplay scripting system, and for maintaing some of the asset pipeline tools. Sadly, the game itself is not available, but there are plenty of screenshots and videos!

    Video Demo |  Screenshots
     

GameMaker

These are games which I made using a hobbyist tool called GameMaker (v7.0). It is an excellent tool, as it allows aspiring developers to use everything from a drag-drop interface, through to fully-fledged coding (or any combination thereof).

  • Preview image Reversi
    I created this game in just a couple of days, as I wanted to try creating a simple board game with artificial intelligence (it features a simple minimax AI). Some artwork was contributed by Tommy Kraft, and sounds came from SoundSnap.com.

    Play Game
     
  • Preview image Yokai Valley
    This game was created as a collaborative effort with the guys at ProjectNReSource.com. It was the only game we ever produced before the site was refocused to concentrate on machinima. I did all the coding for this project, and others organised art and audio. It was largely experimental in seeing how well GameMaker would handle an RTS-style game.

    Play Game