Games
I still enjoying making games, although I rarely have time to make complete games these days unless it's done with hobbyist tools.
General
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Spaceport
"Spaceport" was a working demo created as part of Dare To Be Digital 2006, by a team of 6 of us, in 10 weeks (full time). I was responsible for developing a bespoke gameplay scripting system, and for maintaing some of the asset pipeline tools. Sadly, the game itself is not available, but there are plenty of screenshots and videos!
Video Demo | Screenshots
GameMaker
These are games which I made using a hobbyist tool called GameMaker (v7.0). It is an excellent tool, as it allows aspiring developers to use everything from a drag-drop interface, through to fully-fledged coding (or any combination thereof).
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Reversi
I created this game in just a couple of days, as I wanted to try creating a simple board game with artificial intelligence (it features a simple minimax AI). Some artwork was contributed by Tommy Kraft, and sounds came from SoundSnap.com. -
Yokai Valley
This game was created as a collaborative effort with the guys at ProjectNReSource.com. It was the only game we ever produced before the site was refocused to concentrate on machinima. I did all the coding for this project, and others organised art and audio. It was largely experimental in seeing how well GameMaker would handle an RTS-style game.
